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Text File  |  1997-09-09  |  3KB  |  52 lines

  1. Received: from svcs1.digex.net (svcs1.digex.net [204.91.197.224])
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  17. Message-ID: <33FE49E1.592A@virgin.net>
  18. Date: Fri, 22 Aug 1997 19:24:33 -0700
  19. From: --==Murray==-- <malcolm.murray@virgin.net>
  20. X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
  21. MIME-Version: 1.0
  22. To: AMOS List <amos-list@access.digex.net>
  23. Subject: AMOS animations
  24. Content-Type: text/plain; charset=us-ascii
  25. Content-Transfer-Encoding: 7bit
  26. Status: O
  27. X-Status: 
  28.  
  29. When I try to play a large (400k+) animation in AMOS it usually gets corrupted on certain frames.
  30. It seems to happen when there are frames which are completely different from the previous screen( 
  31. i.e. it has to draw the entire screen)
  32.  
  33. Anyone have any solutions?
  34.  
  35. -Murray
  36.  
  37. -- 
  38.  
  39.            \\|//     Alastair Murray
  40.            (o o)       malcolm.murray@virgin.net
  41. |~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  42. |         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
  43. |     game/role/CHAOS    |                  +more)                  |
  44. |game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
  45. |   game/shoot/Hanger18  |Current Projects:                         |
  46. |    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
  47. |    dev/amos/picpack    | >Skool Daze         >The Crow            |
  48. |   game/shoot/traitor   | >Game Creator       >Banana Islands      |
  49. |   game/jump/blobby     | >The Turtleminator                       |
  50. |  game/shoot/extinct    | >Chaos 2                                 |
  51. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  52.